Thursday, August 22, 2013

Games on the AVE: Gamespot Reviews The Bureau: XCOM Declassified


Also available on PS3 & PC






A shooter based on a beloved strategy franchise? It's the kind of idea that makes strategy fans nervous, but games like Command & Conquer: Renegade have proven that the possibility isn't meritless. The Bureau: XCOM Declassified is not a great argument for an XCOM spin-off, however. It often puts its best foot forward, but while The Bureau mimics some of its inspiration's touchstones, it doesn't re-create their impact. The result is a third-person cover shooter that is decent fun but ultimately rings hollow.What the Bureau nails is its retro-futuristic atmosphere, which channels an early-1960s view of the world straight from a Sears, Roebuck & Co. catalog. Protagonist William Carter looks as if he leapt from a postcard or periodical advert from the era: his hair is shellacked to perfection, and a heavy turtleneck sets off his freshly shaven face. Environments look slightly yellowed in the way we often imagine the 1960s, given how photographs fade over time. Sectoids--alien mainstays in the XCOM universe--have the big bulbous heads and skeletal bodies of the extraterrestrials you might have seen described in Amazing Stories magazine. This was the era of famous alien abductees Betty and Barney Hill, whose descriptions of bald-headed, gray-skinned invaders fueled generations' worth of pop-culture depictions of men from outer space. The Bureau looks like a Hill hypnosis session come to life. The Bureau's structure somewhat resembles that of a typical XCOM strategy game. You spend some of your time in XCOM headquarters, getting updates on recent global events, before heading into the field and confronting the alien threat the planet faces. And this being an XCOM game, you don't just go it alone but rather take two squadmates with you and issue them specific orders: take cover over there, call in an airstrike, target this enemy, and so forth. Carter and his squadmates all level up, earning new abilities and improving old ones as they go, by way of The Bureau's skill trees. At first, you're only healing fellow squaddies, ordering them to boost you with stims and perform critical strikes on outsiders and laser turrets. In time, however, you're pulling healing drones out of thin air and temporarily convincing foes to become friends.
You're not stuck with the same two squadmates, but can hire and choose from a variety of them. You can also rename them and customize their physical appearance, which you'd think would keep The Bureau in step with its strategic siblings. But this is one area in which the shooter copies elements of the series, but cannot capture its essence. In 2012's XCOM: Enemy Unknown, your connection with your squad was closely tied to the tension built into every move. Losing a squadmate was devastating not just because you had named her after your girlfriend, but because she played a valuable role on the battlefield--and because you invested a lot of time and mental energy into each element of the skirmish in which you lost her.
Unfortunately, The Bureau doesn't capture that tension, nor does it make any given squadmate feel more valuable than any other. Though you can revive a squad member should he fall, it's possible for one or both to perish in battle. In an XCOM strategy game in which you take six soldiers into the field, losing a buddy is a setback you typically push through, hoping the percentages work in favor of your diminished squad. In The Bureau, losing a squadmate makes battle a monotonous slog, making loading the most recent checkpoint the most appealing option. And where you would carefully construct a squad in Enemy Unknown for greatest effectiveness, any old soldiers will do in The Bureau. Once you select your initial squad, there's no pressing reason to use anyone else, unless you want to mix things up just for the sake of doing so.

Monday, August 19, 2013

Box Office RESULTS August 16, 2013 - August 18, 2013






 Lee Daniels' The Butler, a historical drama with an all-star cast that includes Forest Whitaker, Oprah Winfrey, David Oyelowo, Cuba Gooding Jr., Terrence Howard, Jane Fonda, John Cusack, Mariah Carey, Lenny Kravitz, James Marsden and more took the box office crown this past weekend. It opened in first place with an estimated $25 million in 2,933 theaters, averaging roughly $8,500 per theater and surpassing most of the pre-weekend projections as it scored a solid A CinemaScore, which bodes well for long legs similar to the 2011 hit "The Help.'

The Jennifer Aniston-Jason Sudekis R-rated road comedy We're the Millers (New Line/WB) continued to do well based on opening weekend word-of-mouth, remaining in second place for a second week in a row with $17.8 million, down just 33% from last week, the smallest drop in the Top 10. It has grossed $69.5 million and stands a good chance to cross $100 million by summer's end.


Third place was a tight race but according to estimates, it went to Neill Blomkamp's sci-fi action flick Elysium (Sony), starring Matt Damon and Jodie Foster, which dropped 54% from its first place opening weekend and is just slightly ahead of another new movie with $13.6 million and $55.9 million grossed so far. Elysium opened in 20 new territories this weekend and added another $22 million overseas to bring its international total to $37.7 million and worldwide total to $93.6 million. It opened in 8 Western European markets including France, Germany, Holland, Belgium and Switzerland.


The dark action movie sequel Kick-Ass 2 (Universal), based on the comic books by Mark Millar and John Romita Jr. and starring Aaron Taylor-Johnson, Chloë Grace Moretz, Christopher Mintz-Plasse and Jim Carrey, failed to find much of an audience in its opening weekend, came in at number 4, bringing in an estimated $13.6 million in 2,940 theaters according to estimates. That's a significantly lower opening than the $19.8 million opening for the original movie roughly three years ago, following the recent trend of sequels not doing nearly as well as their earlier installments that has pervaded this summer for the most part.


Coming in right behind it with $13.1 million was another opener from last week, Disney's Planes, which has grossed $45.1 million domestic and $7.3 million at the international box office where it opened in 9 territories this weekend.


Check the list below for the rest of the results and we'll see you guys again on friday with the latest batch of films in theaters.



Friday, August 16, 2013

In theaters NOW



It is friday ladies and gents which only means one thing, the weekend is here yet again !!! Here's the latest batch of films in theaters, and the big question is will Matt Damon's "Elysium" remain box office champ ? or will the sequel "Kick-Ass 2" literally Kick its ass outta the number one position ! However it may play itself out we'll have the results here for you monday. Enjoy the weekend people !! 

Lee Daniels' The Butler



LEE DANIELS’ THE BUTLER tells the story of a White House butler who served eight American presidents over three decades. The film traces the dramatic changes that swept American society during this time, from the civil rights movement to Vietnam and beyond, and how those changes affected this man’s life and family. Forest Whitaker stars as the butler with Robin Williams as Dwight Eisenhower, John Cusack as Richard Nixon, Alan Rickman as Ronald Reagan, James Marsden as John F. Kennedy, Liev Schreiber as Lyndon B. Johnson, and many more. Academy Award® nominated Lee Daniels (PRECIOUS) directs and co-wrote the script with Emmy®-award winning Danny Strong (GAME CHANGE).


Kick-Ass 2


Dave (Aaron Taylor-Johnson), aka Kick-Ass, and Mindy (Chloë Grace Moretz), aka Hit Girl, are trying to live as normal teenagers and briefly form a crimefighting team. After Mindy is busted and forced to retire as Hit Girl, Dave joins a group of amateur superheroes led by Col. Stars and Stripes (Jim Carrey), a reformed mobster. Just as Dave and company start to make a real difference on the streets, the villain formerly known as Red Mist (Christopher Mintz-Plasse) rears his head yet again.


Jobs


Directed by Joshua Michael Stern, written by Matthew Whiteley, shot by Oscar-winning cinematographer Russell Carpenter and produced by Mark Hulme, JOBS details the major moments and defining characters that influenced Steve Jobs on a daily basis from 1971 through 2001. JOBS plunges into the depths of his character, creating an intense dialogue-driven story that is as much a sweeping epic as it is an immensely personal portrait of Steve Jobs' life. 


Paranoia


In this high-stakes thriller, Adam Cassidy (Liam Hemsworth) is a charming, blue collar guy trying to get ahead in his entry-level job at Wyatt Telecom. But after one costly and illegal mistake, Adam is confronted by ruthless CEO Nicholas Wyatt. He won’t turn Adam in under one condition: Adam must agree to infiltrate the competition as a corporate spy. Adam soon finds himself packaged for success, surrounded by glamorous boardrooms, expensive cars, and a life he only dreamed of. But behind the scenes, Wyatt is pulling the strings - stopping at nothing, even murder, to win a multi-billion dollar advantage. Realizing he's nothing more than a pawn in his boss's ruthless game, Adam's only way out - is to go in deeper. 



 




Mixtape Downloads: WEEKEND EDITION !!



FINALLLLLLLY !!! T.G.I.F. !!! HERE ARE SOME TUNES FOR YOU GUYS TO TURN UP TO DURING THE WEEKEND, ALL YOU HAVE TO DO IS CLICK ON THE MIXTAPE COVER OF YOUR CHOICE AND BOOM !!! ENJOY !!!






Games on the Ave: Gamespot Reviews Saints Row IV

Also available for PS3 & PC





After Saints Row: The Third, it was hard to imagine how this series of increasingly zany open-world crime games could possibly get any zanier. Rather than attempting to tackle that challenge head-on, Saints Row IV sidesteps it by being an almost completely different type of open-world game. Sure, the core of Saints Row is still there; there are still plenty of absurd weapons, costumes, and activities. But the way you interact with the world has changed. No longer are you an ordinary earthbound mortal. Saints Row IV turns you into a superhero capable of running up the sides of buildings and flinging people with your mind. This isn't a refined game or a challenging one, but it is a sometimes hilarious playground of a game that gives you plenty of fun abilities to use and plenty of opportunities to use them.How does the game explain your new capacity for doing things like leaping tall buildings in a single bound and zapping enemies with freeze blasts? It's simple. You saved the world from a terrorist threat and became the president of the United States. Then Earth was invaded by aliens, and the evil alien overlord had you placed in a Matrix-style computer simulation of a city where, much like Neo, you can acquire all manner of abilities that break the rules of the simulation.
The simulation in which you spend most of the game is a virtual re-creation of the city of Steelport, and the city's layout hasn't changed much since Saints Row: The Third, but the evil alien overlord, Zinyak, has remodeled a bit, and he likes to keep it gloomy. Because there's no day-night cycle during the course of the campaign and the whole city is shrouded in darkness, Steelport is a drab, monotonous setting. But it's much more attractive on the PC, where objects are sharp and defined well into the distance, than it is on consoles, where objects even a short distance away look muddy by comparison.
Saints Row IV mines its goofy premise for all it's worth. When "What Is Love" by Haddaway comes on as you're escaping from an alien spaceship, the juxtaposition of grim sci-fi visuals with '90s dance beats is so unexpected that it's delightful. And there's an infectious joy in the way your extremely customizable character, puckish rogue that he or she is, delights in it all, whether you've opted for one of the male voices, one of the female voices, or the aptly named Nolan North voice.
Given that this is a game in which you can run around naked shooting people with an Inflato-Ray, you might expect the humor throughout to be crass and juvenile. And, for the most part, it is, but not always in the ways you expect. The game's humor is unabashedly stupid, but it's smart about being stupid, working in references to Shakespeare, clarifications about the distinction between alliteration and assonance, and knocks at those silly people who don't know the difference between a robot and a mech suit. The banter among Saints is consistently sharp and will definitely have you laughing out loud on numerous occasions.
Very early on in Saints Row IV, you acquire the abilities to leap incredibly high and to sprint at superhuman speeds, and by collecting ubiquitous glowing blue clusters, you can enhance these abilities and the others you gradually unlock. Once you can sprint, you'll probably hardly ever use a vehicle again, since you can run faster than any car, which makes all of the car customization options carried over from earlier games feel a bit superfluous. But it's hard to lament the lack of emphasis on vehicles given the exuberance that can accompany leaping 15 stories into the air and gliding all the way across town.

Thursday, August 15, 2013

Sneaks on the AVE: WE'RE BACCCCCCCCKKKKKKKKKK !!!!





Whats good sneaker heads ???? Man its been awhile since we've done this right here !!! Without further ado we're just gonna get back into it and make a promise that we're gonna give our best effort not to leave you guys out in the cold again !! 


Air Jordan IV
Dark Grey/Green Glow-Cement Grey-Black
308497-033
08/17/13
$160 
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Asics Gel Lyte III “Three Lies”
08/16/13


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Nike Air Revolution Premium QS
Black/Black-Arctic Green-Dark Grey
623448-001
08/16/13
$150

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Nike WMNS Air Revolution Sky Hi QS
Black/Black-Arctic Green
624181-003
08/16/13
$180

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Nike Free Flyknit “Paris”
08/16/13


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Reebok Kamikaze II
08/16/13


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Nike LeBron X Low
Bright Mango/Bright Mango-Gamma Green
579765-801
08/17/13
$165 
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Nike Kobe 8
White/Black-Dark Grey-Flash Lime
555035-100
08/17/13
$140 
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Nike KD VI
Total Orange/Armory Slate-Team Orange
599424-800
08/17/13
$130 
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