Friday, August 16, 2013

Mixtape Downloads: WEEKEND EDITION !!



FINALLLLLLLY !!! T.G.I.F. !!! HERE ARE SOME TUNES FOR YOU GUYS TO TURN UP TO DURING THE WEEKEND, ALL YOU HAVE TO DO IS CLICK ON THE MIXTAPE COVER OF YOUR CHOICE AND BOOM !!! ENJOY !!!






Games on the Ave: Gamespot Reviews Saints Row IV

Also available for PS3 & PC





After Saints Row: The Third, it was hard to imagine how this series of increasingly zany open-world crime games could possibly get any zanier. Rather than attempting to tackle that challenge head-on, Saints Row IV sidesteps it by being an almost completely different type of open-world game. Sure, the core of Saints Row is still there; there are still plenty of absurd weapons, costumes, and activities. But the way you interact with the world has changed. No longer are you an ordinary earthbound mortal. Saints Row IV turns you into a superhero capable of running up the sides of buildings and flinging people with your mind. This isn't a refined game or a challenging one, but it is a sometimes hilarious playground of a game that gives you plenty of fun abilities to use and plenty of opportunities to use them.How does the game explain your new capacity for doing things like leaping tall buildings in a single bound and zapping enemies with freeze blasts? It's simple. You saved the world from a terrorist threat and became the president of the United States. Then Earth was invaded by aliens, and the evil alien overlord had you placed in a Matrix-style computer simulation of a city where, much like Neo, you can acquire all manner of abilities that break the rules of the simulation.
The simulation in which you spend most of the game is a virtual re-creation of the city of Steelport, and the city's layout hasn't changed much since Saints Row: The Third, but the evil alien overlord, Zinyak, has remodeled a bit, and he likes to keep it gloomy. Because there's no day-night cycle during the course of the campaign and the whole city is shrouded in darkness, Steelport is a drab, monotonous setting. But it's much more attractive on the PC, where objects are sharp and defined well into the distance, than it is on consoles, where objects even a short distance away look muddy by comparison.
Saints Row IV mines its goofy premise for all it's worth. When "What Is Love" by Haddaway comes on as you're escaping from an alien spaceship, the juxtaposition of grim sci-fi visuals with '90s dance beats is so unexpected that it's delightful. And there's an infectious joy in the way your extremely customizable character, puckish rogue that he or she is, delights in it all, whether you've opted for one of the male voices, one of the female voices, or the aptly named Nolan North voice.
Given that this is a game in which you can run around naked shooting people with an Inflato-Ray, you might expect the humor throughout to be crass and juvenile. And, for the most part, it is, but not always in the ways you expect. The game's humor is unabashedly stupid, but it's smart about being stupid, working in references to Shakespeare, clarifications about the distinction between alliteration and assonance, and knocks at those silly people who don't know the difference between a robot and a mech suit. The banter among Saints is consistently sharp and will definitely have you laughing out loud on numerous occasions.
Very early on in Saints Row IV, you acquire the abilities to leap incredibly high and to sprint at superhuman speeds, and by collecting ubiquitous glowing blue clusters, you can enhance these abilities and the others you gradually unlock. Once you can sprint, you'll probably hardly ever use a vehicle again, since you can run faster than any car, which makes all of the car customization options carried over from earlier games feel a bit superfluous. But it's hard to lament the lack of emphasis on vehicles given the exuberance that can accompany leaping 15 stories into the air and gliding all the way across town.

Thursday, August 15, 2013

Sneaks on the AVE: WE'RE BACCCCCCCCKKKKKKKKKK !!!!





Whats good sneaker heads ???? Man its been awhile since we've done this right here !!! Without further ado we're just gonna get back into it and make a promise that we're gonna give our best effort not to leave you guys out in the cold again !! 


Air Jordan IV
Dark Grey/Green Glow-Cement Grey-Black
308497-033
08/17/13
$160 
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Asics Gel Lyte III “Three Lies”
08/16/13


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570 grey divider Sneaker Release Dates
Nike Air Revolution Premium QS
Black/Black-Arctic Green-Dark Grey
623448-001
08/16/13
$150

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Nike WMNS Air Revolution Sky Hi QS
Black/Black-Arctic Green
624181-003
08/16/13
$180

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Nike Free Flyknit “Paris”
08/16/13


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Reebok Kamikaze II
08/16/13


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Nike LeBron X Low
Bright Mango/Bright Mango-Gamma Green
579765-801
08/17/13
$165 
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Nike Kobe 8
White/Black-Dark Grey-Flash Lime
555035-100
08/17/13
$140 
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Nike KD VI
Total Orange/Armory Slate-Team Orange
599424-800
08/17/13
$130 
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Wednesday, August 14, 2013

Games on the AVE: Gamespot Reviews Tom Clancy's Splinter Cell: Blacklist Review

Also on PS3 & PC
Sam Fisher is different nowadays. His gruff voice has smoothed, and he's not always keen to stick to the shadows. Sam isn't worse for the wear, but he isn't always the man you remember. Nor, for that matter, is Splinter Cell.




Just as Splinter Cell: Conviction represented a metamorphosis for the stealth series, so too does Tom Clancy's Splinter Cell: Blacklist. Blacklist nudges Sam further into action-hero territory; where Conviction's story was personal, Blacklist's narrative is about what Sam does, not who he is. As in its predecessor, your mission goals appear as text projected into the environment, but that text no longer reflects Sam's state of mind. Blacklist is all business, and the Tom Clancy-inspired, jargon-heavy dialogue of its early hours reflects as much.
The boilerplate story focuses on a group of terrorists seeking to annihilate a series of targets in the United States, though the overfamiliarity of the setup is frequently trumped by tense story beats that rival those of any good political thriller. A confrontation between Sam and a colleague signals an overall increase in narrative tension, and the real-world locales you sneak through communicate the high stakes by the very nature of their political importance. Returning operations manager Anna Grimsdottir rattles off technospeak at a faster clip, resident hacker Charlie Cole gets even more annoyingly precocious and hyper, and the secretive Fourth Echelon team grows more and more desperate as the finale draws near. This isn't a story about Sam, but rather, a story about surreptitious warfare. Information is power.

Perhaps it's appropriate, then, that Sam Fisher's presence isn't as commanding as it's been in the past, in part due to the replacement of longtime Fisher actor Michael Ironside. New actor Eric Johnson does a creditable job as Sam, though he doesn't possess Ironside's gravel-throated urgency. Nevertheless, the entire cast effectively communicates Fourth Echelon's calm-under-fire efficiency, as does Blacklist in general. Snazzy digital displays and computer terminals fill out the group's airborne headquarters, the Paladin, and each mission begins with the camera rotating into position above the base's main map before zooming into it. It's a fitting transition into a gadget-filled escapade across a dreary rain-drenched rooftop, or through a heavily guarded trainyard.

The best missions are those cloaked in darkness.

You need to get used to Sam's new digs; everything you do in Blacklist is performed there, from upgrading your gear to initiating multiplayer. Rather than accessing menus, you explore the aircraft and speak to your comrades, making the Paladin as much your interface as it is Sam's. The entire scheme feels unnecessarily convoluted and disjointed at first, and the game doesn't do a very good job of introducing you to its structure, though curiosity (and a bit of trial and error) should get you up to speed. But the player-as-Sam logic soon clicks into place, giving even the stand-alone cooperative missions context within Blacklist's fiction, rather than treating them as distinct and unrelated tasks.


Mixtape Downloads: Weds Edition



Whats good world ??? Its been a busy week in the land of mixtapes, alot of new releases so we're gonna ger right to it. Look thru the mixtapes posted, click the mixtape of your choice and BOOM ! Enjoy ! A window will appear redirecting you to datpiff mixtapes where all mixtapes are downloaded and can even be previewed for free.








Box Office Results




Neill Blomkamp's sci-fi action flick Elysium (Sony), the director's follow-up to the acclaimed District 9, this one starring Matt Damon and Jodie Foster, opened on Friday in 3,284 theaters. After grossing $11 million on Friday including Thursday previews, it won the weekend with an estimated $30.5 million or roughly $9,500 per theater with $4.9 million of its domestic opening coming from 328 IMAX screens. That was less than the breakout opening for District 9, which opened in early August 2009 with $37.3 million on its way to a $215 million global box office total. Elysium also opened in 17 markets overseas including Russia, where it opened at #1 with $6.8 million, and in Taiwan, also #1 with $1.7 million, to add another $10.9 million to its domestic take. Sony Pictures International will be expanding Blomkamp's film to more markets over the coming weeks. Check the list for the rest of the top 15 films at the box office and we'll see you guys on friday !


This WeekMovie
Title
Weekend Gross


1Elysium$29.81M


2We're the Millers$26.42M

3Planes$22.23M

4Percy Jackson: Sea of Monsters 3D$14.40M

52 Guns$11.25M

6The Smurfs 2$9.33M

7The Wolverine$8.02M

8The Conjuring$6.63M

9Despicable Me 2$5.92M

10Grown Ups 2$3.65M

11Turbo$2.35M

12Blue Jasmine$2.35M

13Chennai Express$2.22M

14The Heat$1.97M

15RED 2$1.94M


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