Friday, November 02, 2012

In theaters NOW



Sorry I missed this last week, just didnt get a chance to post it ! Here's the latest batch of films in theaters today ladies & gents !!

Wreck-It Ralph




The Man With the Iron Fists




Flight



We'll see you guys on monday with the box office results. Until then, enjoy !!!

Games on the AVE: Gamespot REVIEWS Medal of Honor: Warfighter

Also on PC & PS3




Upon completing Medal of Honor: Warfighter's campaign, you are met with a heartfelt dedication impressing upon you the heroism of the men in uniform the game depicts. The attempt at sincere emotion is commendable--but it rings hollow, coming as it does at the end of a bog-standard military shooter that celebrates the killing of hundreds. The battlefield fantasy itself offers a few surprises, but they're crowded out of your psyche by the indifferent hours of shooting and military chatter that surround them.
"Linear." The word is commonly used to identify any number of shooters that usher you along a narrow path, interrupting your progress with a bit of sniping, the shooting of a turret, or an explosion-heavy cutscene. Warfighter's issue isn't that it fits this common modern-day shooter template, but that developer Danger Close doesn't use the linearity to the game's benefit. By directing the experience so tightly, a developer can build momentum, giving the action an arc that develops tension and ultimately reaches a zenith. When a game intends to be a playable action film, as so many do, managing that arc is key to delivering a memorable experience.
Medal of Honor: Warfighter doesn't craft such an arc, and thus feels more like a pastiche of shooter tropes than a self-contained experience with its own identity. Yet there's something worthy here--the glimmer of a Medal of Honor that might yet hew its own path if the right elements are cultivated. The basic shooting and movement models are a good start, not because the guns are that remarkable, but because there's a sense of weight to your sprints and your leaps. You're given the ability to take cover and lean or peek before taking aim, lest you get pelted with lead; at times, this encourages you to consider your surroundings and preserve your own well-being rather than rush forward, spraying the room with bullets.



The shooting is occasionally put to good use, too, such as in a noisy showdown during a raging rainstorm, the palm trees waving and bending in response to the heaving winds. Other levels are just as visually impressive, like an on-rails boat shootout during which fires rage and floating debris threatens to ram you. Elsewhere, you use the blazing shine of your enemies' flashlights as beacons for your violence in various locales. The Frostbite 2 engine that gave Battlefield 3 life is used well enough here, occasional visual glitches and distracting screen grime notwithstanding. These visuals are much more effective on the PC than consoles, but on any platform, Medal of Honor: Warfighter isn't always just a sea of brown, though you can still expect plenty of dusty roads and crumbling hovels to fill your field of view. If only the gameplay could consistently uphold the promise of the most atmospheric levels. To Warfighter's benefit, it's not as much of a turkey shoot as its 2010 predecessor, though enemies still pop up in the most predictable places, inviting you to gun them down. The excitement is also undercut by your AI teammates' unlimited supply of ammo; there's never any need to scrounge the ground for enemy weapons, which diminishes the sense that you are in imminent danger. (A little improvisational spirit could have gone a long way.) But it's the moments you most expect to deliver the brightest sparks that are most devoid of them. The aforementioned boat chase requires no skill, neither from a driving nor from a shooting perspective. Ditto for the obligatory helicopter gunner segment, in which you mow down nameless grunts from above. Without challenge, there needs to be something else to keep excitement levels high--but there aren't enough foes to shoot or other sources of thrills to compensate.
Warfighter checks other paradigms off its list, too. There are the parts where you sneak up on enemies from behind and gruesomely stab them, and the parts where you snipe the baddies lurking in distant windows. There are the parts where you call in airstrikes to annihilate entire buildings, and there's the bit where you shoot down a helicopter with a rocket launcher. There are seemingly endless door breaches, in which time slows to a crawl while you and your AI teammates charge into a room and litter the floor with corpses. Things explode real nice, but these sequences are all segmented sharply from the surrounding gameplay. The game signals "hey, here's the part with the sniper rifle," and you dutifully perform the necessary actions so you can continue.
There are several scripted set-piece sections that stand above the rest, however--and in fact, stand above the campaign in general. All of them involve vehicles. Some of these driving sections are ridiculous and entertaining, directing you to incite crashes, and then showcasing the destruction in slow motion, Burnout-style. The camera that so lovingly caresses the chaos flies in the face of Warfighter's meager attempts to identify the drivers as everyday heroes, but the tension of avoiding oncoming traffic and the joy of watching your four-wheeled victims flip with abandon are both guilty pleasures. The game's most surprising turn of events is a vehicular stealth sequence in which you must slip into designated safe spots to avoid prowling enemy drivers. It's a neat idea, executed well, that generates tension and has you fearing your possible discovery. It's not difficult to succeed, but even so, this portion is elegant and imaginative.

Games on the AVE: Gamespot REVIEWS JUST DANCE 4

Also available on PS3 and Xbox 360



If Dance Central is the slick, trendy, and expertly choreographed hipster of the dance game world, then Just Dance is its annoying, Glee-watching sibling. It embraces cheery bubblegum pop and coats it in a thick layer of bright lights, neon colors, and a whole host of insane dance routines. Subtle it is not, but that's all part of Just Dance 4's charm. This is a game that begs to be played with others, its eclectic pop soundtrack blasted out at the highest volumes and its hilarious, thoroughly enjoyable routines performed without a modicum of self-consciousness--and if you can sneak in a cheeky beverage or two along the way, all the better.
Getting the party started is easy. There are just two modes to choose from: Just Dance and Sweat. The former is where the bulk of the action is, letting you and up to three other friends get together for a dance-off. Simply grab a Wii Remote, choose a song, and mimic the actions of a virtual dancer onscreen. Like in previous games in the series, the scoring system is very forgiving (there's no way to fail out of a song), and before long you find yourself racking up points for your moves like a pro--you certainly don't have to perform each song perfectly. Just Dance 4 rewards enthusiasm more than it does accuracy, and while that might seemingly lack challenge, it fits within the context of the game's party-hearty vibe.
Concessions have been made for the score junkies out there, though. You're awarded stars during each routine, which are totaled up and added to your mojo, which is Just Dance 4's form of experience. That goes towards unlocking new playlists, electro mash-ups, and alternate dances, but thankfully not the core songs themselves, all of which are unlocked from the get-go. There are also dance quests to complete for each song that unlock bonus content, such as earning five stars, getting all "good" moves, or landing the perfect pose when the chorus section of a song is sung.



That might not be an epic, progression-led career mode, but let's face it: if you're playing Just Dance, you're not in it for the challenge. Where the game excels, and where most of its talents lie, is in its absurd routines. And in Just Dance 4, the routines are more absurd than ever. Fancy trying to replicate the moves of a dancing crustacean to the wacked-out grooves of The B-52s' "Rock Lobster"? Or pretending to be a superhero to Rick Astley's "Never Gonna Give You Up" while a toy Godzilla wanders past? Or even dropping wrestling moves as a luchador to Europe's "The Final Countdown"? Nothing's too crazy for Just Dance 4. 
Even better are the four-player routines, which have you linking arms, leaping through the air, and spanking each other on the butt to tunes like Will Smith's "Wild Wild West" or One Direction's "What Makes You Beautiful." Even if you don't feel like participating, it's hilarious to watch your friends perform, while onscreen lyrics let you sing along too. The excellent 44-song tracklist caters to most tastes from pop, to rock, to funk, and an online store lets you download more. And with Psy's "Gangnam Style" being one of the first to hit the store, you'll no doubt be hitting that buy button sooner rather than later.
Complementing the routines are some great visuals that often follow the theme of a song, such as the app icons and ringing phones of Carly Rae Jepsen's "Call Me Maybe" and the robotic characters of Skrillex's wub-laden "Rock n' Roll." Other times they're completely and wonderfully random, throwing all kinds of eye-blinding neon colors and flashing lights onto the screen to back up your dancing. If you want to do more than dance, then Sweat mode takes you through different playlists that mash up your favorite tracks. There's also a seven-day challenge, which does a great job of keeping track of your performances and how many calories you're burning over the course of the week.

Thursday, November 01, 2012

Games on the AVE: Gamespot reviews HALO 4



Halo is in new hands. After chronicling humanity's defeat in Halo: Reach, developer and series creator Bungie passed the reins to 343 Industries, who has charted a new course for the iconic Spartan and his AI companion, Cortana. In Halo 4, the duo confronts a fresh new threat to the human race and grapples with mortality in a way the series never has before. The result is the most compelling story a Halo game has ever told, conveyed through a campaign that combines the excellent combat, pacing, and environmental design that have long been hallmarks of the series. The intriguing new cooperative mode feels flimsy, but the competitive multiplayer reasserts itself as one of the most exciting offerings in the genre. Halo 4 doesn't just take the franchise baton in stride; it sprints out confidently to keep Master Chief and company at the head of the pack.
At the end of Halo 3, Master Chief and Cortana were adrift on a derelict ship, having just struck the final blow to bring an end to the Covenant's devastating campaign against the human race. Chief then entered cryo-sleep for the next four years, while humanity poured its energies into fortifying its defenses and expanding its galactic presence. A captivating opening cutscene shows this new initiative taking a critical look at the past, foreshadowing some interesting tension later in the game. Meanwhile, Chief and Cortana are roused when they stumble upon a dire threat to humanity's existence. This foe provides the series with its first proper villain, one whose roots in previously-vague Forerunner mythology soon come into frightening focus.
These galactic machinations are dramatic and intriguing, and they are brought to life vividly by Halo 4's stunning technical prowess. From sweeping panoramic vistas to claustrophobic jungle clearings, the environments are rich with detail enhanced by thoughtful lighting and sharp textures. The excellent artistic design that makes human, Covenant, and Forerunner architecture so instantly recognizable is on display once more, helping to create a cohesive sci-fi world. Expressive facial animations bring characters to life, imbuing the cutscenes with extra emotional weight and making the story that much more engaging. It's all tied together with an amazing soundtrack that complements every aspect of the game. Alien environments ring with eerie strains, characters' emotions are reflected in plangent chords, and the intense action is driven along by urgent orchestrations.



Yet for all the excitement and emotion of the main plot, the most engrossing drama of Halo 4 takes place between Master Chief and Cortana. Everyone's favorite artificial intelligence is nearing her expiration date, forcing these two all-but-invincible characters to face the prospect of death in a way they never have. This delicate, degenerative process is handled eloquently, and great voice acting, animation, and writing combine for some poignant moments. 343 Industries delivers a compelling narrative on both an intimate and a grand scale, with a satisfying conclusion that will make you excited for what's to come.
Halo 4 is a striking step up in storytelling for the series, but when it comes to the action, things are more familiar. Halo has always been a shooter built on clear gameplay systems that combine in complex and gratifying ways. The crafty and aggressive enemy AI squads work together, adjusting their tactics as you assault their ranks. Your four-pronged arsenal of guns, grenades, melee attacks, and armor abilities fuels a variety of different battlefield strategies. And the environments both large and small provide enough space to maneuver creatively, occasionally furnishing a vehicle or two for your driving enjoyment.
These systems are a through line in the series and they continue to hold up well in Halo 4, right down to the Covenant enemies that you fight at various points throughout the campaign (apparently not everyone knows the war is over). They still make great foes, but the new Promethean enemies offer a fresh combat challenge. Canine crawlers fire from a distance or swarm up close, while hovering watchers flit back and forth, offering maddening support to their allies. The hulking knights look fearsome and put up a mean fight, teleporting both defensively and offensively to make killing them from a distance a tricky proposition. New enemies come with new weapons too, and though these guns fit familiar niches, neat tweaks like the boltshot's shotgun-esque alternate fire and the scattershot's ricocheting bullets make them feel distinct.

NFL Scores, Standings and Stats; Week 9 Schedule


AFC

East
Patriots5310.4
Dolphins432.4
Bills34-9.8
Jets35-1.6
North
Ravens520.6
Steelers430.4
Bengals34-6.0
Browns26-7.1
South
Texans6111.6
Colts43-7.4
Titans35-11.6
Jaguars16-11.0
West
Broncos439.5
Chargers34-2.3
Raiders34-7.9
Chiefs16-14.7


NFC

East
Giants629.9
Cowboys341.8
Eagles34-3.8
Redskins35-0.3
North
Bears619.9
Vikings53-0.3
Packers536.4
Lions34-0.6
South
Falcons707.4
Buccaneers343.1
Saints25-3.4
Panthers16-1.1
West
49ers6211.7
Seahawks444.3
Cardinals44-0.7
Rams35-2.5

Week 8 Scores

WeekDayDateWinner/tieLoser/tiePtsWPtsLYdsWTOWYdsLTOL
8ThuOctober 25boxscoreTampa Bay Buccaneers@Minnesota Vikings361741603693
8SunOctober 28boxscoreDenver BroncosNew Orleans Saints341453012521
8SunOctober 28boxscoreChicago BearsCarolina Panthers232221034162
8SunOctober 28boxscoreMiami Dolphins@New York Jets30923613632
8SunOctober 28boxscoreIndianapolis Colts@Tennessee Titans191345713390
8SunOctober 28boxscoreDetroit LionsSeattle Seahawks282441513692
8SunOctober 28boxscorePittsburgh SteelersWashington Redskins271235502550
8SunOctober 28boxscoreAtlanta Falcons@Philadelphia Eagles301739202700
8SunOctober 28boxscoreNew York Giants@Dallas Cowboys292429324346
8SunOctober 28boxscoreOakland Raiders@Kansas City Chiefs261634412994
8SunOctober 28boxscoreGreen Bay PackersJacksonville Jaguars241523813411
8SunOctober 28boxscoreCleveland BrownsSan Diego Chargers7625002651
8SunOctober 28boxscoreNew England Patriots@St. Louis Rams45747303262
8MonOctober 29boxscoreSan Francisco 49ers@Arizona Cardinals24331702651

Week 9 Schedule

Week Day Date VisTm HomeTm Time
9 Thu November 1 Kansas City Chiefs @ San Diego Chargers 8:20 PM
9 Sun November 4 Denver Broncos @ Cincinnati Bengals 1:00 PM
9 Sun November 4 Baltimore Ravens @ Cleveland Browns 1:00 PM
9 Sun November 4 Miami Dolphins @ Indianapolis Colts 1:00 PM
9 Sun November 4 Arizona Cardinals @ Green Bay Packers 1:00 PM
9 Sun November 4 Buffalo Bills @ Houston Texans 1:00 PM
9 Sun November 4 Detroit Lions @ Jacksonville Jaguars 1:00 PM
9 Sun November 4 Chicago Bears @ Tennessee Titans 1:00 PM
9 Sun November 4 Carolina Panthers @ Washington Redskins 1:00 PM
9 Sun November 4 Tampa Bay Buccaneers @ Oakland Raiders 4:05 PM
9 Sun November 4 Minnesota Vikings @ Seattle Seahawks 4:05 PM
9 Sun November 4 Pittsburgh Steelers @ New York Giants 4:15 PM
9 Sun November 4 Dallas Cowboys @ Atlanta Falcons 8:20 PM
9 Mon November 5 Philadelphia Eagles @ New Orleans Saints 8:30 PM

Passing

Rk Tm Cmp Att Yds TD Int Y/G Rate Sk GWD
1 Tom Brady NWE 209 320 2408 16 3 301.0 100.6 14 2
2 Drew Brees NOR 188 315 2310 20 8 330.0 93.0 13 1
3 Matthew Stafford DET 198 313 2108 8 7 301.1 82.1 14 3
4 Brandon Weeden CLE 165 299 1912 9 10 239.0 70.8 13 1
5 Aaron Rodgers GNB 205 297 2165 21 4 270.6 107.9 28 1
6 Eli Manning NYG 184 294 2301 12 8 287.6 89.1 6 3
7 Andrew Luck IND 160 288 1971 8 8 281.6 74.6 18 3
8 Tony Romo DAL 186 283 2073 9 13 296.1 78.8 13 1
9 Mark Sanchez NYJ 144 272 1736 10 8 217.0 72.8 18 1
10 Carson Palmer OAK 162 269 1941 9 5 277.3 85.7 12 2
11 Ben Roethlisberger PIT 179 268 1987 14 3 283.9 101.4 13 2
12 Michael Vick PHI 157 266 1823 9 8 260.4 78.6 20 3
13 Matt Ryan ATL 182 265 2018 17 6 288.3 103.0 15 3
14 Christian Ponder MIN 171 262 1743 10 7 217.9 85.8 19 1
15 Peyton Manning DEN 176 257 2113 17 4 301.9 109.0 10 2
16 Joe Flacco BAL 150 252 1837 9 6 262.4 84.0 18 1
17 Sam Bradford STL 153 249 1797 8 7 224.6 82.4 23 1
18 Andy Dalton CIN 156 243 1831 13 10 261.6 87.7 17 1
19 Philip Rivers SDG 157 243 1646 10 9 235.1 82.4 19
20 Josh Freeman TAM 123 223 1800 14 5 257.1 93.3 11
21 Robert Griffin III WAS 149 223 1778 8 3 222.3 97.3 16 1
22 Matt Schaub HOU 140 222 1650 10 4 235.7 93.1 8
23 Ryan Fitzpatrick BUF 133 218 1435 15 9 205.0 86.1 8 1
24 Jay Cutler CHI 125 215 1545 9 8 220.7 78.9 25 1
25 Cam Newton CAR 121 212 1701 5 8 243.0 75.2 17
26 Russell Wilson SEA 129 210 1466 10 8 183.3 82.4 14 2
27 Alex Smith SFO 145 209 1659 12 5 207.4 102.1 22
28 Blaine Gabbert JAX 115 207 1209 7 3 172.7 77.9 17 1
29 Matt Cassel KAN 123 206 1368 6 10 228.0 69.0 15 1
Rk Tm Cmp Att Yds TD Int Y/G Rate Sk GWD
30 Ryan Tannehill MIA 120 203 1472 4 6 210.3 75.8 13
31 Matt Hasselbeck TEN 118 185 1167 6 4 194.5 83.3 12 2
32 Kevin Kolb ARI 109 183 1169 8 3 194.8 86.1 27 2
33 John Skelton ARI 73 126 746 1 4 186.5 64.5 12 1
34 Jake Locker TEN 67 106 781 4 2 195.3 90.2 3 1
35 Brady Quinn KAN 26 44 213 0 3 71.0 43.1 1
36 Chad Henne JAX 11 22 94 0 0 47.0 61.6 3
37 Matt Moore MIA 11 19 131 1 0 26.2 96.6 1
38 Shaun Hill DET 10 13 172 2 0 172.0 157.9 0
39 Kyle Orton DAL 9 10 89 1 0 89.0 137.1 0
40 Kirk Cousins WAS 5 9 111 1 2 111.0 97.2 1
41 Colin Kaepernick SFO 5 9 89 0 0 17.8 89.6 2
42 Rusty Smith TEN 3 5 34 0 0 34.0 80.4 0
43 T.J. Yates HOU 2 5 23 0 1 11.5 15.0 0
44 Derek Anderson CAR 3 3 46 0 0 46.0 118.7 0
45 Ryan Mallett NWE 1 3 17 0 0 17.0 53.5 0
46 Tyrod Taylor BAL 2 3 30 0 0 15.0 99.3 0
47 Tim Tebow NYJ 2 3 32 0 0 4.0 102.1 1
48 David Carr NYG 1 2 4 0 0 4.0 56.2 1
49 Kellen Clemens STL 1 2 39 0 1 39.0 56.2 0
50 Tim Masthay GNB 1 2 27 1 0 3.4 135.4 0
51 Antonio Brown PIT 0 1 0 0 0 0.0 39.6 0
52 Jason Campbell CHI 1 1 0 0 0 0.0 79.2 0
53 Armanti Edwards CAR 0 1 0 0 0 0.0 39.6 0
54 John Hekker STL 1 1 2 1 0 0.3 118.7 0
55 Josh Morgan WAS 0 1 0 0 0 0.0 39.6 0
56 Matt Prater DEN 0 1 0 0 0 0.0 39.6 0
57 Mohamed Sanu CIN 1 1 73 1 0 18.3 158.3 0
58 Brad Smith BUF 0 1 0 0 1 0.0 0.0 0

Rushing

Rushing
Rk Tm Att Yds ▾ TD Lng Y/A Y/G Fmb
1 Adrian Peterson MIN 151 775 4 64 5.1 96.9 2
2 Marshawn Lynch SEA 159 757 3 77 4.8 94.6 1
3 Alfred Morris WAS 151 717 5 39 4.7 89.6 1
4 Stevan Ridley NWE 150 716 5 41 4.8 89.5 2
5 Arian Foster HOU 168 659 9 46 3.9 94.1 0
6 Frank Gore SFO 119 656 4 37 5.5 82.0 2
7 Chris Johnson TEN 131 595 2 83 4.5 74.4 1
8 Jamaal Charles KAN 120 595 2 91 5.0 85.0 3
9 Ahmad Bradshaw NYG 126 570 4 37 4.5 81.4 2
10 Willis McGahee DEN 123 554 4 31 4.5 79.1 3
11 Doug Martin TAM 129 543 3 41 4.2 77.6 0
12 Ray Rice BAL 106 524 5 43 4.9 74.9 0
13 C.J. Spiller BUF 72 523 4 56 7.3 74.7 2
14 Shonn Greene NYJ 139 509 5 36 3.7 63.6 3
15 LeSean McCoy PHI 127 504 2 34 4.0 72.0 3
16 Reggie Bush MIA 112 493 3 65 4.4 70.4 2
17 Robert Griffin III WAS 70 476 6 76 6.8 59.5 8
18 Trent Richardson CLE 127 470 5 32 3.7 58.8 1
19 Darren McFadden OAK 132 438 2 64 3.3 62.6 1
20 Matt Forte CHI 95 436 2 39 4.6 72.7 0
21 BenJarvus Green-Ellis CIN 125 431 2 20 3.4 61.6 3
22 Michael Turner ATL 108 415 3 27 3.8 59.3 2
23 Maurice Jones-Drew JAX 86 414 1 59 4.8 69.0 2
24 Steven Jackson STL 108 403 1 23 3.7 50.4 0
25 Ryan Mathews SDG 82 354 1 18 4.3 70.8 2
26 Daryl Richardson STL 62 335 0 53 5.4 41.9 2
27 DeMarco Murray DAL 75 330 1 48 4.4 66.0 1
28 Donald Brown IND 74 319 1 19 4.3 63.8 0
29 Cam Newton CAR 51 310 3 40 6.1 44.3 8
30 Mikel Leshoure DET 76 305 1 16 4.0 61.0 2
31 Kendall Hunter SFO 60 301 1 26 5.0 37.6 1
32 Jonathan Dwyer PIT 58 299 0 34 5.2 59.8 1
33 Pierre Thomas NOR 58 257 1 48 4.4 36.7 0
34 Cedric Benson GNB 71 248 1 11 3.5 49.6 1
35 Michael Bush CHI 67 247 3 20 3.7 35.3 0
36 Michael Vick PHI 48 247 1 20 5.1 35.3 9
37 Andre Brown NYG 46 236 5 31 5.1 33.7 0
38 Brandon Bolden NWE 43 234 2 27 5.4 39.0 0
39 Alex Green GNB 76 219 0 41 2.9 36.5 0
40 DeAngelo Williams CAR 61 210 2 27 3.4 30.0 1
41 Vick Ballard IND 61 206 0 26 3.4 29.4 0
42 Fred Jackson BUF 53 197 1 13 3.7 39.4 2
43 Jonathan Stewart CAR 52 184 0 20 3.5 36.8 1
44 Jackie Battle SDG 41 182 3 52 4.4 26.0 0
45 Ben Tate HOU 43 178 2 25 4.1 29.7 1
46 Shaun Draughn KAN 47 177 1 25 3.8 25.3 1
47 Felix Jones DAL 49 168 2 22 3.4 24.0 2
48 Ryan Williams ARI 58 164 0 25 2.8 32.8 2
49 Danny Woodhead NWE 48 164 1 19 3.4 20.5 0
50 Daniel Thomas MIA 51 155 3 9 3.0 31.0 2
51 Rashad Jennings JAX 51 149 1 21 2.9 29.8 1
52 Tashard Choice BUF 34 145 0 22 4.3 29.0 0
53 Andrew Luck IND 26 143 3 19 5.5 20.4 5
54 Jacquizz Rodgers ATL 39 137 0 43 3.5 19.6 0
55 Ronnie Hillman DEN 31 136 0 31 4.4 27.2 1
56 Mark Ingram NOR 47 134 1 12 2.9 19.1 0
57 LaRod Stephens-Howling ARI 51 133 2 27 2.6 22.2 0
58 Bilal Powell NYJ 34 131 0 11 3.9 21.8 0
59 Robert Turbin SEA 30 129 0 15 4.3 16.1 0
60 Aaron Rodgers GNB 27 129 0 19 4.8 16.1 1
61 Alex Smith SFO 27 129 0 24 4.8 16.1 3
62 Russell Wilson SEA 36 128 0 14 3.6 16.0 2
63 Isaac Redman PIT 50 127 1 13 2.5 25.4 0
64 Lamar Miller MIA 23 126 1 22 5.5 25.2 0
65 Bernard Pierce BAL 23 122 0 21 5.3 17.4 0
66 Justin Forsett HOU 23 120 0 17 5.2 17.1 0
67 Darren Sproles NOR 26 117 0 47 4.5 16.7 0
68 LeGarrette Blount TAM 33 116 2 35 3.5 16.6 0
69 Joique Bell DET 30 116 1 13 3.9 16.6 1
70 Kevin Smith DET 30 116 1 19 3.9 23.2 0
71 Peyton Hillis KAN 25 116 0 18 4.6 29.0 1
72 Toby Gerhart MIN 31 108 0 22 3.5 13.5 2
73 Christian Ponder MIN 24 104 1 23 4.3 13.0 3
74 Montario Hardesty CLE 25 87 1 14 3.5 17.4 1
75 Tim Tebow NYJ 23 78 0 22 3.4 9.8 0
76 Chris Wells ARI 29 76 0 10 2.6 25.3 0
77 Phillip Tanner DAL 24 61 0 9 2.5 8.7 0
78 Curtis Brinkley SDG 29 60 0 12 2.1 15.0 1

Receiving


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Noemi Media Group Presents... "Hip-Hop Night Moods"

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