Saturday, June 23, 2012

In theaters NOW





Whats good ladies & gents ?? Here is the latest batch of films in theaters !! Check out each trailer, see whats your preference, and go to the movies from there !!! As always, we'll deliver the box office results Monday !!
PEACE !!!
- BLVDAVE Staff

Follow us on twitter !
@NOEMIMEDIAGROUP
@LEGENDKILLERZO 
 



Abraham Lincoln: Vampire Hunter



Brave



Seeking a Friend for the End of the World



Grassroots

Wednesday, June 20, 2012

NMG NIGHTLIFE: Introducing: ImmaculateThursdays












Introducing: ImmaculateThursdays, Hosted by: DemiLobo -6/14- The RSVP Lounge 858 W Lake St - Drink Specials All Night! EVERYONE FREE til 11:30, Discounted after…To RSVP send your FULL NAME to 312-203-0713 or email Your FULL NAME to noemimediagroup@gmail.com for free entry. Put "Immaculate Thursdays" in the subject 

HOPE TO SEE YOU THERE !!! 

Games on the Ave: Gamespot Reviews Lollipop Chainsaw




Also on Xbox 360



Juliet isn't having the best birthday. Sure, she's a chirpy, fresh-faced, popular 18-year-old cheerleader with a perfect body and a loving family, but her handsomely chiseled boyfriend has turned into a zombie, and things just aren't looking up. But Juliet's nothing if not resourceful, so she does what any right-thinking teenager would: she cuts off his head with a chainsaw, performs a bit of black magic, and ties his still-sentient head around her waist.
Clearly, you aren't supposed to take Lollipop Chainsaw seriously. You play as the sucker-loving Juliet, who, like the rest of her family, happens to be a zombie hunter. As luck would have it, her hometown is having a bit of trouble with the undead, and it's up to her and her chainsaw to slice and dice her way through her high school, across a baseball field, and through other mundane locales rendered all askew by vibrant neon-colored graphics and a general disregard for social propriety.
Just how improper is Lollipop Chainsaw? The opening cutscene features a just-18 Juliet welcoming you to her bedroom while the camera lovingly caresses her bare torso. She complains that she's getting fat from sucking on too many lollipops, though she has a physique women of any age would envy. Later, a high school classmate, saved from a zombie attack, happily calls out that he'll pleasure himself to thoughts of Juliet that night; elsewhere, a zombie-fied football player growls that he'll--well--let's just say the activity involves Juliet's noggin lodged somewhere you don't expect a noggin to comfortably fit.



Meanwhile, the screen explodes with pink hearts, yellow stars, and a million other bedazzlements, amping up the "cheerleader" theme just as Lollipop Chainsaw amps up its "sexual imagery" theme. Cheery pop tunes like Toni Basil's "Mickey" and "You Spin Me Round (Like a Record)" from Dead or Alive brighten the tone, too. With such touches, the game makes a clear attempt to take the pure pandering of Onechanbara (another game about scantily clad zombie killers) and twist it into something cheeky rather than downright crude. The first hour, however, takes these themes to the limits without doing much to outright parody them, which can be mightily uncomfortable. Eye-opening remarks about Juliet's breasts and anorexia references have shock value, but many of these early "jokes" are hardly clever.

Tuesday, June 19, 2012

New videos on the AVE



















Mixtape Downloads: Tuesday edition











Games on the AVE: Virtua Fighter 5 Final Showdown Review




Also available on PS3


The modern renaissance of fighting games that began with the release of Street Fighter IV has had many positive effects on the genre. It has brought new players into the fighting game fold, and the increased audience allows for classic series that may have fallen by the wayside to be revived and put in the hands of new players eager to see the diverse breadth of experiences the genre has to offer. The original iterations of Virtua Fighter 5 released in 2007 struggled to make an impact: the original PlayStation 3 release lacked any sort of online play, while the Xbox 360 version debuted amid numerous other high-profile releases. Despite positive reviews, the original VF5 didn't make many waves.
Virtua Fighter 5 Final Showdown takes a different approach. Rather than being a full-priced disc release, it's a $15 downloadable title available through the PlayStation Network. Instead of emphasizing the single-player quest modes of the original release, the game is geared toward competitive play, with a robust online matchmaking engine and in-depth training and tutorial modes. You don't earn items to customize your characters in-game; you buy downloadable customization packs that contain hundreds upon hundreds of items, costumes, and colors for each fighter. To top it all off, the game engine has received a significant overhaul, making the game more accessible to new players while adding depth and gameplay tweaks that longtime VF fans will find refreshing. The result is a package that, while somewhat lacking in certain respects, represents a tremendous value.



At first glance, Virtua Fighter is deceptively simple: there are only three buttons (guard, punch, and kick), no super meters or other gauges, and rings of varied size and shape to fight on. Once you begin playing, however, the game's depth gradually opens up. The three buttons, used in tandem with certain joystick movements, open up hundreds of different commands for each character, with each individual skill having numerous unique properties and potential uses. Every character has a wealth of different strikes, holds, throws, and counters of varying heights, speeds, and damage properties. The skills are based (sometimes rather loosely) on true-to-life martial arts, so don't expect the flashiness of massive fireballs, energy swords, or divekicks from across the length of the screen.
The more-grounded basis of Virtua Fighter doesn't make the game any less exciting, however: matches are fast-paced, tense, and involve more up-close-and-personal beatdowns. The smoothness and detail of the individual character animations accentuate the thrill of combat; the sheer satisfaction of landing a particularly complex and damaging combo or a rarely seen, off-the-wall throw is immense. Characters also come with unique properties that affect the way they play: tiny luchador El Blaze can dash speedily around the ring, drunken master Shun Di gains improved moves when he's plastered (yes, really), and gargantuan sumo Taka-Arashi's massive size renders him harder to knock down and hit with combo strings, to give a few examples.

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