Showing posts with label Playstation 3. Show all posts
Showing posts with label Playstation 3. Show all posts

Wednesday, May 16, 2012

Games on the AVE: Gamespot reviews Max Payne 3




Now available on both Xbox 360 & PS3 !
Like it or not, times change. When Max Payne last appeared in a game in 2003, he blasted his way through countless enemies with reckless abandon, aided by his signature ability to slow time and deal graceful death. Today, reflecting modern sensibilities and perhaps his own age, Max takes things slower and makes judicious use of a new cover mechanic. Yet the addition of this contemporary element doesn't mean that Max Payne 3 plays like every other third-person shooter. Far from it. With its gripping narrative, brutal violence, and fantastic implementation of Max Payne's bullet-time ability, this is a distinctive and outstanding game through and through, and it's easily a worthy successor to the Max Payne games that preceded it.






Wherever you go, there you are. It's a truth Max Payne knows better than anyone. Fleeing his New York life to take a job working security for a wealthy family in Sao Paulo, the hard-drinkin', pill-poppin' Max finds that his demons come along for the ride. Though the details of the plot add up to your typical story of conspiracy and corruption, of the rich and powerful preying on the poor and helpless to become even more rich and powerful, the writing, acting, and presentation elevate this tale well above a boilerplate video game crime story.
It's hard to stay ambivalent once you see the horrors being suffered by the innocent here, and you'll likely want to see Max's quest for vengeance through to its conclusion just as badly as he does. Max reveals a complexity here not seen in earlier games, as he hits rock bottom and must either stay there or face his demons head-on and make himself anew. Other characters, too, reveal a surprising humanity. You might be tempted to write off Marcelo, the youngest brother in the wealthy Branco dynasty Max is hired to protect, as the shallow playboy he often appears to be. But in moments of disarming honesty, he reveals to Max a depth that lies beneath the facade he presents to the world.
Cutscenes use multiple moving panels to pay homage to the graphic-novel-style storytelling of previous games without feeling beholden to it, and the considered use of blurring and other visual effects echo Max's state of mind, perhaps making you feel as if you're the one who has been hitting the bottle a little too hard. James McCaffrey does an excellent job reprising his role as Max, bringing a wider range of emotions to a character who has previously often been one-note. The writing is terrific; Max's world-weary wit is as bone-dry as ever, and as he ruminates on things like loyalty and loss, much of what he says has the sound of hard-earned wisdom. Subtle touches throughout the game make Max seem convincingly alive, such as the complex look that crosses over his face at the start of one stage when bloodshed seems inevitable; it's as if he dreads what's coming, but does his best to mentally prepare himself for it.
Max Payne 3 has far more sunlight and color than earlier Max Payne games, but the menaces Max faces here are at least as dark as those he's faced before. The locales Max has to gun his way into or out of are alive with authenticity and detail. Nightclubs throb with dance music and light shows; children play soccer in the favelas; run-down hotels are packed with leftover junk from their earlier days of luxury. And it's not all tropical locations and bad Hawaiian shirts for Max Payne here; a few great flashbacks that take place in Hoboken, New Jersey, reflect the snowy weather and urban atmosphere of earlier Max Payne games, as well as Max's previous fashion sensibilities, and connect his new life with his old one.
Though some things may have changed for Max Payne, one thing that hasn't changed is his ability to blow bad guys away by the hundreds. Three aiming options for the campaign let you customize the gunplay to your liking: hard lock takes much of the challenge out of things, snapping on to the nearest enemy; soft lock sticks to enemies once you've got them in your sights; and free aim leaves it all up to you. Regardless of the option you choose, shooting in Max Payne 3 feels terrific. This is partially due to the game's unflinching violence. Bullets visibly tear through bodies, leaving holes that spurt blood as your enemies die. Each encounter with a group of enemies ends with a bullet cam, showing your final, fatal bullet soaring through the air and striking its target in grisly detail, and giving you the option to pump excessive, unnecessary ordnance into the poor bastard. It's a cathartic and satisfying way to end each firefight.
Bullet time, the defining mechanic of the Max Payne series, lends gunplay a cinematic intensity that remains exhilarating from the start of the substantial campaign until its finish some 12 hours or so later. When bullet time is enabled, you can see every pellet that bursts forth from a shotgun, every bullet that whizzes past your head. Windows break apart beautifully; concrete shatters to reveal the rebar underneath; and all other sorts of believable destruction to the world around you takes place as you and your enemies try to gun each other down.
Bullet time slows your enemies down significantly, letting you aim and fire faster than they can respond. But despite the significant edge this gives you over your foes, they are no pushovers. They make smart use of flanking tactics, so you need to stay aware of what's happening on all sides, and, yes, you need to make effective use of cover. There are still situations aplenty where an old-fashioned head-on approach can get the job done, but by and large, you need to approach combat in Max Payne 3 a bit more defensively than in past games.
Max's vulnerability, and the feeling of danger that accompanies it, makes combat much more nerve-racking than it was in earlier Max Payne games, but it does come with a downside: Max's signature shootdodge has suffered. You can still leap through the air in slow motion like a John Woo action hero, attempting to blow your foes away before you land, but because your enemies also make good use of cover, there's a good chance some of them won't be vulnerable to your airborne assault, and as you get up from the ground after a shootdodge, you're something of a sitting duck. The result is that you may end up using shootdodge from time to time not because it's a particularly effective tactic but because, risks be damned, it just looks so cool.

Wednesday, October 26, 2011

Gaming News: Gamespot Reviews Battlefield 3




Title is Available on Xbox 360 & PS3 as well


When it comes to virtual battlefields, nobody does it quite like the Battlefield series. It has a long history of creating sprawling conflict zones where players have an exhilarating range of ways to make powerful contributions to the war effort. The competitive multiplayer mode in Battlefield 3 stays true to tradition, delivering an online combat experience that is amazingly addictive, immersive, and exciting, with refinements and new elements that make the familiar action feel fresh. Unfortunately, the stale single-player campaign fails to capitalize on the strengths of the series and feels like an off-brand imitation. The six cooperative missions fare better and offer a tougher challenge, but only the competitive multiplayer provides a compelling reason to buy Battlefield 3. With online battles this excellent, though, that reason is all you need.


Tuesday, October 25, 2011

Gaming News: Gamespot Reviews BatMan: Arkham City



This title is also available on PS3 and PC



Gotham City. This crime-infested metropolis has been famously imagined and reimagined in comic books, cartoons, and films. Now, we have a new vision of Gotham, and it stands not just as one of the most unforgettable incarnations ever of the city that Batman is devoted to protecting, but as one of the most richly detailed and exciting environments ever seen in a game. Building on 2009's outstanding Batman: Arkham Asylum, Batman: Arkham City sets you free in the intoxicating neighborhood of North Gotham, now a sealed-off superprison for the city's worst criminals. As the Caped Crusader, you struggle to bring some semblance of order to the chaotic streets, foiling the plots of supervillains and protecting the victims of those who prey on the innocent. With its atmospheric setting, thrilling movement, immensely satisfying combat, and tremendous assortment of secrets to discover, side quests to complete, and other attractions, Arkham City is a fantastic adventure game.



Friday, October 14, 2011

Gaming News: Gamespot Reviews Crysis



Originally released on the PC, this title has been re-released for PS3 & Xbox 360

Any discussion of 2007's PC shooter Crysis inevitably turns to its graphics. It was--is--a beautiful game, boasting incredible technology that makes it one of the most lifelike adventures to date. For some, its excellence as a shooter is secondary, which is too bad: Crysis is a fun and challenging game that doesn't rely on its technological wonders to make an impact. Now, Xbox 360 and PlayStation 3 owners get to experience these wonders for themselves, and they should be pleased to learn that the game holds up well, due in part to some interface tweaks pulled directly from Crysis 2. The console Crysis isn't as beautiful as the PC original, or even this year's sequel, which may be why its flaws seem more readily apparent than before. Don't take that to mean that Crysis isn't a looker, though: It's absolutely attractive on its new platforms. More importantly, shooting humans and aliens amid lush jungle foliage and frigid ravines is as entertaining as ever. 

Thursday, October 13, 2011

Gaming News: Gamespot Reviews Dead Rising 2: Off the Record



This title is also available on Xbox 360


Be careful what you wish for. Since Dead Rising's release in 2006, players have been clamoring for a sandbox mode. In Dead Rising 2: Off the Record, you finally have a chance to tear through Fortune City without a leash pulling you through, and it's now clear why such an option was absent in the past. It's boring. Finicky controls and shallow combat have been a part of the series since the beginning, but it was possible to look past these problems because you were constantly pushed from one ticking objective to the next. Once the handcuffs are removed in Off the Record, these quirks become more apparent, and it only takes so long before the thrill of killing zombies dissipates. Story mode isn't much of a draw for series veterans, either, because it's virtually an identical retread of Dead Rising 2. For people who have never touched a Dead Rising game before, Off the Record is as good a place to start as any, but it's far too similar to the previous game to make it exciting for longtime fans or those who have never had interest in these wacky adventures.


Friday, October 07, 2011

Gaming News: IGN Reviews Spider-Man: Edge of Time



This title is available on Wii, Xbox 360, and PS3

Oh what a tangle web we weave, when first we practice to deceive. That sentiment, sadly, also applies to Edge of Time. It fails rather spectacularly to capitalise upon the potential of last year's Shattered Dimensions. Despite coming from the same developer, Beenox, it unstitches most of the things Shattered Dimensions did so well, creating a game that is in so many respects an unworthy follow-up. 
Whilst not a direct sequel to Shattered Dimensions, Edge of Time follows two of its protagonists – The Amazing Spider-Man and Spider-Man 2099. And the plot is fairly straightforward. In 2099, crazed scientist Walker Sloan, using experimental technology, travels back in time to establish the nefarious Alchemax corporation back in the 1970's.



He succeeds and time splinters, creating an alternate universe. In the process the original Peter Parker dies at the tentacular hands of Anti-Venom. So Spider-Man 2099 dragoons Peter Parker from the new, alternate timeline to help him rectify reality. Got it? Although this may read like an epic backdrop for a game, with the fate of the universe and the life of Spider-Man himself at stake, the way in which it is rendered makes it feel anything but. 

Wednesday, October 05, 2011

Gaming News: Gamespot Reviews Dark Souls




This title is also available on XBox 360

Any game can deliver a few cheap scares. It takes a special one to terrify you. Dark Souls is such a game. It's a thoughtful, atmospheric, and mysterious role-playing adventure that challenges your mind and your mettle. It takes the concepts of deadly environments and unflinching difficulty introduced by 2009's infamously tough Demon's Souls and cranks up the challenge, the fear, the frustration, and the eventual triumph. Dark Souls' enormous world is vast and dangerous, filled with terrifying fire demons and homicidal lizardmen, all with a single goal: to annihilate you. And so you die, over and over again, as you make your way through this strikingly fearsome land. But in Dark Souls, death and resurrection is a core mechanic, not a roadblock, and because the combat is so precise, you ultimately feel in control of your destiny. Dark Souls plays by its own rules, and in doing so, provides an unforgettable adventure that seeps into your being and invades your thoughts. It's a landmark game, destined to be loved and talked about by anyone who has the pleasure of unraveling its mysteries. 

Gaming News: IGN Reviews NBA 2K12




This title is also availale on PS3 and PC


NBA 2K12 has three different covers highlighting the athletes that define basketball (though most gamers will see the Michael Jordan cover, marking the second year in a row his Airness takes the spot). But it's about a lot more than MJ this year. Last year's Jordan Challenges were the highlight of the game, but 2K12's NBA's Greatest mode trumps it. Michael Jordan is back, and along with him come Magic Johnson, Larry Bird, Hakeem Olajuwon, Scottie Pippen, and 10 other basketball greats. They're matched up in games against other basketball legends such as the '93 Hornets, Dikembe Mutombo and Shaq with the Orlando Magic. Every team you play as and against is unlockable, letting you pit the greatest players of the last 40-plus years against the stars of today. Want to see Dwight Howard go head to head against Shaq in his prime? Of course you do because that's awesome.



Each game gets the full presentational treatment. (You're going to hear a lot about presentation in this review, because NBA 2K12's is astounding.) The games are treated like television broadcasts from the era, so Bill Russel's mid-'60s Celtics game is in black and white. The announcers treat the games like playbacks, talking about your performance as if it already happened and sharing trivia about the players.

Last year, two of the biggest complaints were the cheap defensive AI and the alien looking players. NBA 2K12 improves on both counts, but it's not perfect. The defense never lets up and will take advantage on every play if you let them. They still occasionally become psychic (my favorite was Dallas Mavericks center Brendan Haywood executing a perfect backhanded block without ever turning around to see me coming in for the layup), but it's rarer. The fact is that you're given so much more control of your footwork and shots, that it's up to you to get around the defense, because the game won't do it for you anymore. Choosing which hand to shoot the layup from or which way to fake before a jump shot makes or breaks every point in the game, and NBA 2K12 give you full control. It takes a little while to get fully accustomed to, but the amount of control you have is incredible.



Bonus: Here's 2K12's commercial featuring Michael Jordan and Drake !

Tuesday, October 04, 2011

Gaming News: Gamespot Reviews Rage



RAGE is also available on PS3 and PC





The postapocalyptic future looks better than ever. From the moment you step out under the brilliant, cloud-studded sky of a ruined world, Rage proclaims its technical and artistic mastery. As you drive along dirt roads through narrow canyons among the hardscrabble outposts of civilization, every environmental element pops with an amazing level of detail. As you converse with the people you meet, their expressive faces and believable dialogue have you eager to hear what they'll say next. And as you blast your way through your snarling enemies, their battlefield behavior and gory deaths make you feel like a powerful fighter. This is a gorgeous world that makes you excited to go exploring, but there is disappointingly little to find off the beaten path. The richness of Rage makes you wish it were even richer, and you may also find yourself wishing for a better story, a more accommodating save system, and more robust ways to enjoy this world with friends. But your lengthy adventure is exciting and rewarding all the same, and the stunning landscape alone is practically worth the price of admission. 





Wednesday, September 07, 2011

Gaming News: Gamespot reviews Resistance 3





Things do not look good for humanity in alternate-history 1950s America. Despite your heroic efforts as Nathan Hale in Resistance: Fall of Man and Resistance 2, the vicious Chimeran hordes have overrun the nation, and Resistance 3's campaign once again paints a stirring picture of an all-but-complete invasion. Developer Insomniac Games has proven its ability to deliver invigorating and challenging action, and it does so again here in an exciting campaign that boasts one of the most diverse and deadly arsenals around. You can play the whole affair cooperatively with another player online or off, which is a welcome addition, though it's a shame that the fantastic class-based co-op from Resistance 2 does not make a return. Fortunately, the competitive multiplayer doles out intense firefights and intriguing rewards aplenty, and it's fun to combine your unique arsenal with potent abilities to wreak havoc on your fellow humans. Resistance 3's strengths far outweigh its shortcomings, making it another great entry in this sci-fi shooter franchise.

Wednesday, June 29, 2011

Game News: Official Batman: Arkham City Box Art




It looks like we've now received the final and official art for Batman: Arkham City directly from Warner Bros. Interactive Entertainment and DC Entertainment. The game will be available beginning Oct. 18 in North America for the Xbox 360, Windows PC and PlayStation 3.

Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring into Arkham City – five times larger than the game world in Batman: Arkham Asylum – and the new maximum security "home" for all of Gotham City's thugs, gangsters and insane criminal masterminds. Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, this highly anticipated sequel introduces a brand-new story that draws together a new, all-star cast of classic characters and murderous villains from the Batman universe, as well as a vast range of new and enhanced gameplay features to deliver the ultimate experience as the Dark Knight.

Here's a couple of trailers for the game as well:






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