Tuesday, September 03, 2013

Games on the Ave: Gamespot's Rayman Legends Review

Available on Xbox 360, Playstation 3 and Windows PC





Did you know ducks could wall-jump? Well, maybe not all ducks. But fowl sprouting the head of a certain limbless hero definitely can. Rayman Legends is unabashedly weird--relishes in the bizarre even--though never to the detriment of its fantastic action sequences. As you dash across platforms to the beat of a mariachi "Eye of the Tiger," or tickle armored guards to lower their defenses, you realize that Legends is strange with a purpose. It uses absurd scenes to imbue this feisty adventure with enough variety to keep you continually amazed, and presents every disparate scenario with expert care. Rayman Legends' off-kilter identity serves as the foundation for this wild and crazy journey.

Momentum is the name of the game in this 2D platformer. Rayman runs, leaps, swings, glides, and swims with a kinetic grace that compels you ever onward. Being able to squeeze past spikes and thunder across toppling towers should be expected in any adventure that presents such formidable challenges, but what makes Legends special is how joyful such movements are. Rayman chains moves together so effortlessly that you often get lost in the rhythm. Pirouette across a series of platforms at top speed and then rocket toward earth in a ground-shaking slam. Follow that up by immediately bashing a nearby baddie before bounding up that vertical shaft. Such combinations roll off your fingers as you venture deeper into this fantastical world.
It's when Legends picks up steam that its impressive potential is reached. Varied situations keep you wondering what's going to come your way next. You may play red light, green light with a security system in an underwater fortress, or catch a ride on an updraft as you wind your way through spikes and parachuting meanies. Boss fights demand an inventive spark as you dodge their plentiful attacks while trying to puzzle out how to retaliate in kind. Your hovering pal Murfy may join you in some levels, spreading guacamole or poking creatures in the eye at your command. Plunging to the briny deep to torpedo past booby traps is particularly impressive. So often swimming segments derail the breezy derring-do of a platformer, but Legends makes the oceanic sections a high point. Fast and smooth, swimming's unshackled movement makes overcoming deep-sea dangers a satisfying detour.
A smooth difficulty curve welcomes those unfamiliar with Rayman's hijinks without annoying those well versed in the art of jumping. Achieving such a precarious balance is a testament to how enjoyable the core mechanics are. Despite minimal challenge early on, the sheer pleasure of dashing through these beautiful worlds urges you forward. And there are hidden collectibles that require a curious mind to track them down. Shining lums and crying teensies are waiting to be discovered, and nabbing all of them unlocks myriad rewards. There are goofy-looking creatures, additional playable heroes, and even dozens of stages from Rayman Origins. Such ample treasures make exploration well worth your time, and the fact that the early challenges are purely optional ensures that everyone can enjoy this game from the onset.

Monday, September 02, 2013

Mixtape Downloads: Labor Day Edition



Whats up world, I hope you guys enjoyed your labor day, at least those of you that visit BlvdAve in the USA ! Alright so lets get straight to it, theres a whole lotta mixtape heat thats been released in the past couple of days, so I waited on as much heat as I could for this post. So as always, click on the mixtape cover of your choice and BOOM ! ENJOY











Games on the AVE: Gamespot Payday 2 Review





In crime, as in game development, things don't always go as planned. A suspicious passerby might call the cops in early, and then those cops might phase through a wall. The loot you expect to find might not be there, and the end-of-heist reward you're hoping for might never arrive. Civilians might try to flee in the middle of a firefight, or they might disappear through the floor. And yet, despite the potential pitfalls and the actual flaws of Payday 2, things have a way of coming together. The tension of planning and keeping things quiet, the excitement of asserting control when all hell breaks loose, and the satisfaction of a successful score outshine any dull spots, making Payday 2 an immensely enjoyable way to team up for a life of crime.As part of the four-man crew of Hoxton, Chains, Dallas, and Wolf, you are contracted to do jobs by a dude named Bain. He sets you up with various shady characters and presents you with a city map of constantly changing opportunities. There are around 10 distinct jobs that pop up regularly with varying difficulty levels that affect how hard and how lucrative they will be. Some are stand-alone gigs, like bank heists, store robberies, and nightclub burglaries, while others span multiple days and involve stealing art, cooking meth, transporting drugs, dealing with gang members, and stealing from senators.

Mission objectives are generally clear, though there are a number of subtleties to contend with as well. Some challenges can be mastered by experience; it won't take you long to memorize the floor plan of the bank, and you quickly become familiar with the penalty for setting off alarms in the art gallery. Others require you to be flexible; cameras and security guards aren't always in the same place, and even doors, safes, and getaway spots can vary from mission to mission. This mix of constancy and variability does a great job of making you feel more confident with each mission while simultaneously keeping you on your toes. You can never be perfectly prepared for a job, and that's the way it should be.
Unfortunately, there are also some things that are more difficult to prepare for. Strange happenings with civilian and police character models, walls that you can pull solid objects through, and other technical oddities crop up throughout Payday 2. They usually have only minor effects on your criminal activity, but they do add a sour note to the otherwise welcome unpredictability. Such issues aren't likely to derail your heists, but they are occasionally enough to turn your stealthy infiltration into a messy affair.
Keeping things quiet is one of the biggest challenges of Payday 2 because so much can go wrong. A suspicious civilian might see you put on your mask. A security camera might spot you at a distance. A guard might round the corner when you're not expecting it. The guy on the radio might not believe you when you pretend to be the guard you just knocked out. Or someone, somewhere might hear the tinkling of broken glass, and before you know it, the cops are on their way and your escape van has bugged out. Completing a job without the cavalry showing up triggers a rush of giddy satisfaction, but more often than not, you're going to have to shoot your way out.

Box Office RESULTS August 30, 2013 - September 1, 2013




Alright ladies and gents, here are the latest box office results. The conversation for a lot of the summer has revolved around how bad so many of this year's movies have been and yet, Exhibitor Relations reports it was a record summer at the domestic box office with this year's crop of films estimated to have brought in $4.75 billion (10.5% over 2012) with 582 million tickets sold, the highest number of tickets since 2007.

Leading the charge on this final weekend was Morgan Spurlock's One Direction: This is Us concert documentary, which opened with an estimated $17 millionand received an "A" CinemaScore from the groupies in attendance. Expectations are for the film to cross $20.5 million by the end of the four day weekend.
Moving on to the Ethan Hawke and Selena Gomez thriller Getaway I have to wonder, what kept fans away? Was it the 2% RottenTomatoes rating or were the trailers enough? Maybe it was simply word of mouth as opening night audiences gave it a "C+" CinemaScore, which pretty much translates to an "F" and for good reason, the movie is terrible and it reflects in its $4.5 million opening.
The biggest news of this weekend, however, is the staying power of Lee Daniels' The Butler, which only dropped 11% in its second weekend for $14.7 million, bringing its domestic cume to $74 million. Oscar talk may be ramping up with screenings out of Telluride and Venice, but The Butler is putting money where its mouth is and has assured us it will be part of the conversation over the coming award season. 
Below that we have Focus' new thriller Closed Circuit, which the studio opened on Wednesday and played in only 862 theaters this weekend and it wasn't playing to full houses. The film brought in an estimated $2.5 million and it's likely the last time we'll even hear of it.
Just below Closed Circuit is Wong Kar Wai's Grandmaster, which expanded into 749 theaters this weekend and brought home $2.4 million. Check out the list below for the remainder of the top 12 films in theaters. 


TW
LW
Title
Studio
Weekend



1
-
TriStar Pictures (Sony)
$17,000,000



2
1
The Weinstein Company
$14,742,000



3
2
New Line Cinema (Warner Bros.)
$12,610,000



4
5
Walt Disney Pictures
$7,756,000



5
-
Lionsgate (Pantelion Films)
$7,500,000



6
7
TriStar Pictures (Sony)
$6,300,000



7
3
Screen Gems (Sony)
$5,200,000



8
4
Focus Features
$4,759,000



9
-
Warner Bros. Pictures
$4,505,000



10
8
20th Century Fox
$4,425,000



11
10
Sony Pictures Classics
$4,021,000



12
6
Lionsgate
$4,000,000



Games on the AVE: Gamespot Lost Planet 3 Review

Also available on PS3




In the third iteration of the Lost Planet series, some things are gained, and some are, appropriately enough, lost. Lost Planet 2 was a frustrating and beautiful concoction, loaded with grand ideas that all too often sacrificed basic playability. In this mediocre prequel to the original Lost Planet, the frustrations are minimal, but so are the ideas; its predecessor's variety and visual panache are steamrolled in favor of perfectly decent, perfectly standard shooting encounters. Lost Planet 3 is a difficult game to hate and an equally difficult game to adore. It might feature monstrous aliens, but it never thinks big.One aspect of this third-person shooter that will keep you thinking, however, is its story, a surprise given the series' lack of a personal touch and grand plot ambitions. The early hours move slowly, introducing you to hero Jim Peyton, who has journeyed across the blackness of space to the planet E.D.N. III to assist the Neo-Venus Construction company in its mining efforts. Jim is an excellent everyman, frequently exchanging personal video messages with his devoted wife, who is raising their newborn son while Jim works toward a brighter financial future. The couple labor to maintain a tone of normalcy, but never fully contain their misgivings and personal longing. The dialogue is natural and delivered gracefully; Jim's love is not characterized by overwhelming passion, but by quiet adoration and sincere concern.

While performing odd jobs and fighting off the wildlife that threatens the mining operation, Jim spots a figure eyeing him in the distance. Jim's paranoia turns to confusion as he uncovers truths about NEVEC and the indiscretions of the company's past. Here, the tale begins to follow recognizable paths, invoking elements of stories like Pocahontas and James Cameron's Avatar by contrasting the greed of the invader with the purity of the land. But it's how Lost Planet 3 subverts cliches that makes it so compelling. In fiction, lines like "I didn't know you had a wife" often lead to predictable story outcomes--but not here. Lost Planet 3 avoids overt moralizing and soap-opera melodrama, instead placing ordinary people in extraordinary circumstances and allowing them to find their way.

On E.D.N. III, it's best not to anger the wildlife.
On E.D.N. III, it's best not to anger the wildlife.

That isn't to say there aren't sour notes. A miner with a deplorable French accent tops that list, though an annoyingly chatty engineer can also grate on your nerves. Both ultimately earn a vital place in the story, though not before injuring your sense of good taste with their cliched characterizations. The game's tone wanders, sometimes shooting for "space cowboy" a la StarCraft or Firefly, and other times getting jokey, going so far as to point out its own mechanical shortcomings. A little lighthearted humor is appreciated, but when it's a bit of dialogue pointing out how often you have to turn on an elevator's power, you can't help but wish developer Spark Unlimited had avoided repetitive mission design rather than cracked wise about it.
That repetition is a problem. Many of Lost Planet 3's missions have you heading out into E.D.N. III's icy wilderness to perform odd jobs for NEVEC or other allies, flipping switches, riding elevators, and shooting some aliens in a comfortable but overfamiliar pattern. Like in the previous games, your primary foes are the akrid, aliens primarily known for their insectlike appearance and the glowing orange growths that indicate weak points. Previously, fighting the largest of these creatures could be both a stunning and frustrating affair, with their outlandish attacks sending you flying through the air and into drifts of snow, where you had to struggle to your feet and resume battle. Combat arenas were often large and gave you the opportunity to pilot combat mechs, and giant akrid forced you to use your wits when you weren't busy cursing the frustrations of irritating knockbacks

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