|Also available for PS3 & PC|
After Saints Row: The Third, it was hard to imagine how this series of increasingly zany open-world crime games could possibly get any zanier. Rather than attempting to tackle that challenge head-on, Saints Row IV sidesteps it by being an almost completely different type of open-world game. Sure, the core of Saints Row is still there; there are still plenty of absurd weapons, costumes, and activities. But the way you interact with the world has changed. No longer are you an ordinary earthbound mortal. Saints Row IV turns you into a superhero capable of running up the sides of buildings and flinging people with your mind. This isn't a refined game or a challenging one, but it is a sometimes hilarious playground of a game that gives you plenty of fun abilities to use and plenty of opportunities to use them.How does the game explain your new capacity for doing things like leaping tall buildings in a single bound and zapping enemies with freeze blasts? It's simple. You saved the world from a terrorist threat and became the president of the United States. Then Earth was invaded by aliens, and the evil alien overlord had you placed in a Matrix-style computer simulation of a city where, much like Neo, you can acquire all manner of abilities that break the rules of the simulation.
The simulation in which you spend most of the game is a virtual re-creation of the city of Steelport, and the city's layout hasn't changed much since Saints Row: The Third, but the evil alien overlord, Zinyak, has remodeled a bit, and he likes to keep it gloomy. Because there's no day-night cycle during the course of the campaign and the whole city is shrouded in darkness, Steelport is a drab, monotonous setting. But it's much more attractive on the PC, where objects are sharp and defined well into the distance, than it is on consoles, where objects even a short distance away look muddy by comparison.